VFX

VFX work completed mostly in Unreal Engine.

Reel shot breakdown

0:00 – Intro dissolve effect created in Unreal, composited in After Effects.
0:04 – Character dissolve – Unreal
0:13 – Energy Shield – Unreal, Maya
0:28 – Magic attack – Unreal
0:37 – Sci-fi attacks – Unreal
0:48 – Mesh based sword trails – Unreal, Maya
0:53 – Rocket exhaust – Unreal, Maya
1:01 – Weapon impacts. Projectiles with dynamic emitters and decals based on physical material – Unreal
1:11 – Arena combat – Unreal, Maya. Responsible for all particle effects.
1:21 – Fires – Flipbook based effect – Unreal
1:30 – Aircraft gameplay – Unity. Responsible for all aircraft effects.